bent.png|200


When taking damage to a cyberlimb, each type of damage has a chance to cause various types and amounts of cyberlimb specific damage instead of the normal damage type.

Caused by:

  • 85% chance for Burns to cause 25% of their damage as bent metal
  • 50% chance for lacerations to cause 25% of their damage as bent metal
  • 50% chance for bite wounds to cause 50% of their damage as bent metal
  • 85% chance for deep tissue injury to cause 100% of its damage as bent metal
  • 75% chance for blunt force trauma to cause 200% of its damage as bent metal

Effects:

  • Makes you slower if on a cyberleg, scales with strength
  • Limb becomes unusable (at 99% or more)

Treatments: