When taking damage to a cyberlimb, each type of damage has a chance to cause various types and amounts of cyberlimb specific damage instead of the normal damage type.
Caused by:
- 85% chance for Burns to cause 25% of their damage as bent metal
- 50% chance for lacerations to cause 25% of their damage as bent metal
- 50% chance for bite wounds to cause 50% of their damage as bent metal
- 85% chance for deep tissue injury to cause 100% of its damage as bent metal
- 75% chance for blunt force trauma to cause 200% of its damage as bent metal
Effects:
- Makes you slower if on a cyberleg, scales with strength
- Limb becomes unusable (at 99% or more)
Treatments:
- Welding Tool (requires welding fuel)