Experimental Treatment is a talent item unlockable by the Surgeon class. It can randomly give effects both negative and positive, though it tends to give positive effects more than negative ones. Theres a theoretical chance to get infinite effects from one use of this item. Imagine flipping a coin, and only stopping when you get tails. Every time you get heads, you get an additional effect from this item.
The list of possible positive effects are as follows:
- Vigor (randomly picks from 200-400% strength)
- Hyperactivity (randomly picks from 200-400% strength)
- Psychosis Resistance (randomly picks from 200-400% strength)
- Husk Infection Resistance (randomly picks from 200-400% strength)
- Paralysis Resistance (randomly picks from 300-600% strength)
- Analgesia (randomly picks from 20-100% strength)
- Anesthesia (randomly picks from 1-100% strength)
- Ointmented (randomly picks from 20-100% strength)
- Combat Stimulant (randomly picks from 30-100% strength)
- Pressure Stabilized (randomly picks from 30-100% strength)
- A full heal (treats 20-100% of Wounds, Vanilla Organ Damage, Neurotrauma and Blood Loss, and fully cures Sepsis
The list of possible negative effects are as follows: