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The primary detriment of using cyberlimbs, as their electronics are damaged when exposed to water.

When taking damage to a cyberlimb, each type of damage has a chance to cause various types and amounts of cyberlimb specific damage instead of the normal damage type.

The amount of damaged electronics gained scales with the amount of Material Loss

Caused by:

  • Being in water without a diving suit on
  • 75% chance for Burns to cause 200% of their damage as damaged electronics
  • 85% chance for gunshot wounds to cause 75% of their damage as damaged electronics
  • 50% chance for bite wounds to cause 25% of their damage as damaged electronics
  • 50% chance for deep tissue damage to cause 50% of its damage as damaged electronics
  • 50% chance for blunt force trauma to cause 100% of its damage as damaged electronics
  • 75% chance for Internal Damage to cause 100% of its damage as damaged electronics
  • 75% chance for Foreign Bodies to cause 75% of its damage as damaged electronics

Effects:

  • Limb occassionally stops working temporarily, frequency scales with strength
  • Limb becomes unusable (at 99% or more)

Treatments: