When taking damage to a cyberlimb, each type of damage has a chance to cause various types and amounts of cyberlimb specific damage instead of the normal damage type.
The amount of material loss gained scales with the amount of Loose Screws
Caused by:
- Loose Screws while moving (30% or more)
- 75% chance for lacerations to cause 25% of their damage as material loss
- 80% chance for gunshot wounds to cause 80% of their damage as material loss
- 75% chance for bite wounds to cause 60% of their damage as material loss
- 100% chance for deep tissue injury to cause 100% of its damage as material loss
- 80% chance for foreign bodies to cause 50% of their damage as material loss
Effects:
- Loss of cyberlimb and Traumatic Amputation (at 99% or more)