Kidney damage is usually survivable, as even if it has progressed to kidney failure, it will still kill extremely slowly. Kidney damage will not heal below 50% damage if it passes the 50% threshold, as one of the kidneys has died. The kidneys will heal at a rate of 0.01% per second if one kidney is alive, and will heal at a rate of 0.02% per second if both kidneys are alive, assuming that the config is unchanged and nothing is damaging them.
- Broad-spectrum Antibiotics
- Liquid Oxygenite
- Hemotransfusion Shock (between 0-70%)
- Mannitol
- Radiation Sickness (33% or more, point at which it outpaces natural regeneration, 29% if one kidney is dead)
- Hypertension (184% or more, point at which it outpaces natural regeneration, 152% if one kidney is dead)
- Sepsis (6% or more, point at which it outpaces natural regeneration, 3% if one kidney is dead)
- Hypoxemia (8% or more, point at which it outpaces natural regeneration, 4% if one kidney is dead)
- Sufforin Poisoning (75% or more)
- [Blunt force trauma](Internal Wounds ””)
- [Gunshot wound](Open Wounds ”“)
Effects:
- Leg Swelling (at 60% or more)
- Acidosis (at 80% or more)
- Hypertension
- Bone Damage (at 72% or more, point at which it outpaces natural regeneration)
- Vomiting (at 60% or more)
- Neurotrauma (will neutralize natural regeneration completely at 100%)
- Nausea (at 60% or more)