The https://barotraumagame.com/wiki/Damage_(Affliction_Type) that a person may receive is divided into two groups based on their properties, open wounds and Internal Wounds.
All open wounds will cause Infected Wounds proportional to their severity, and may be treated with Sutures. They will also typically, but not always, be caused by sources which also inflict Bleeding.
Lacerations:
A wound typically resulting from injuries involving sharps.
Causes:
- Sharp weapons such as a diving knife
- Submarine spalling
- Using Tweezers when removing Foreign Bodies or Internal Wounds
Effects:
- Vitality loss, proportional to damage taken
- Infected Wounds over time, depending on severity
- Arm and leg Fractures, after taking at least 5 damage
- SkullFractures, >15 damage, at least 70% chance
- Rib Fractures, >10 damage
- Pneumothorax, >5 damage
- Cardiac Tamponade, >5 damage
- Internal Bleeding, >5 damage, random range between 0.2-0.5 times damage taken
- Traumatic Amputation, >1 damage and there is a fracture on the limb
Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.
Treatments:
- Time, unless it is over 50 strength
- Bandaged, unless it is over 50 strength
- Sutures
- Pomegrenade Extract
- Combat Stimulant
Deep tissue injury:
A wound typically resulting from injuries involving explosions.
Causes:
- Explosives such as a frag grenade
Effects:
- Vitality loss, proportional to damage taken
- Infected Wounds over time, depending on severity
- Arm and leg Fractures, after taking at least 1 damage
- Skull Fractures, >15 damage, at least 70% chance
- Neck Fractures, >15 damage
- Rib Fractures, >10 damage
- Pneumothorax, >5 damage
- Cardiac Tamponade, >5 damage
- Internal Bleeding, >5 damage, random range between 0.2-0.5 times damage taken
- Traumatic Amputation, >1 damage and there is a fracture on the limb
- Foreign Bodies, 75% chance, half of damage taken
- Concussion, >15 damage, at least 70% chance
- Dislocations, >1 damage, 35% chance
Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.
Treatments:
- Time, unless it is over 50 strength
- Bandaged, unless it is over 50 strength
- Sutures
- Pomegrenade Extract
- Combat Stimulant
Gunshot wound:
A wound typically resulting from injuries involving firearms.
Causes:
- Being shot such as from a revolver
Effects:
- Vitality loss, proportional to damage taken
- Infected Wounds over time, depending on severity
- Arm and leg Fractures, after taking at least 1 damage
- Skull Fractures, >15 damage, at least 70% chance
- Rib Fractures, >1 damage, no more than 30% chance
- Lung Damage, >1 damage, proportional to damage taken
- Heart Damage, >5 damage, proportional to damage taken
- Kidney Damage or Liver Damage, >2 damage, proportional to damage taken
- Vanilla Organ Damage, >1 damage, a fourth of damage taken
- Pneumothorax, >1 damage
- Cardiac Tamponade, >5 damage
- Internal Bleeding, >5 damage, random range between 0.2-0.6 times damage taken
- Traumatic Amputation, >1 damage and there is a fracture on the limb
- Foreign Bodies, up to 30 strength proportional to damage taken when a fracture occurs, or at a 75% chance up to 20 strength proportional to a fourth of damage taken
- Neurotrauma, >5 damage, 70% chance at a random range between 0.1-0.4 times damage taken
Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained. Only one organ can be damaged per instance of gunshot wound.
Treatments:
- Time, unless it is over 50 strength
- Bandaged, unless it is over 50 strength
- Sutures
- Pomegrenade Extract
- Combat Stimulant
Bite wounds:
A wound typically resulting from injuries involving creature attacks.
Causes:
- Being hit by creatures, such as a crawler
- Being bit by a human’s husk ovipositor
Effects:
- Vitality loss, proportional to damage taken
- Infected Wounds over time, depending on severity
- Arm and leg Fractures, after taking at least 5 damage
- Head Fractures, >15 damage, at least 70% chance
- Rib Fractures, >10 damage
- Pneumothorax, >5 damage
- Internal Bleeding, >5 damage, random range between 0.2-0.5 times damage taken
- Traumatic Amputation, >5 damage and there is a fracture on the limb
- Concussion, >15 damage, at least 70% chance
Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.
Treatments:
- Time, unless it is over 100 strength
- Bandaged, unless it is over 100 strength
- Sutures
- Pomegrenade Extract
- Combat Stimulant