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The https://barotraumagame.com/wiki/Damage_(Affliction_Type) that a person may receive is divided into two groups based on their properties, Open Wounds and internal wounds.

All internal wounds do not cause Infected Wounds.

Blunt force trauma:

This type of wound is typically not associated with bleeding, but may still cause life-threatening afflictions if it is a strong hit. Does not naturally regenerate past 100 strength.

Causes:

Effects:

Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.

Treatments:

Internal damage:

An uncommon wound which is typically caused by other afflictions and failed skill checks. Unlike other damage, internal damage does not appear in the Health UI.

Causes:

Effects:

Treatments:

Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.