The https://barotraumagame.com/wiki/Damage_(Affliction_Type) that a person may receive is divided into two groups based on their properties, Open Wounds and internal wounds.
All internal wounds do not cause Infected Wounds.
Blunt force trauma:
This type of wound is typically not associated with bleeding, but may still cause life-threatening afflictions if it is a strong hit. Does not naturally regenerate past 100 strength.
Causes:
- Falling, being knocked into a wall
- Crushed by a submarine
- Blunt weapons, such as a https://barotraumagame.com/wiki/Crowbar
Effects:
- Vitality loss, proportional to damage taken
- Dislocations, after taking at least 2 damage
- Arm and leg Fractures, >2 damage
- Skull Fractures, >15 damage, at least 70% chance
- Neck Fractures, >15 damage
- Rib Fractures
- Organ damage or Vanilla Organ Damage, random range between 0 and damage taken
- Pneumothorax, >5 damage
- Concussion, >15 damage, at least 70% chance
- Traumatic Amputation, >15 damage and there is a fracture on the limb
Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.
Treatments:
- Time, unless it is over 100 strength
- Bandaged, unless it is over 100 strength
- Gel Ice Pack, unless it is over 100 strength
- Using Tweezers before Sutures during Open & Close Surgery
- Combat Stimulant
- Pomegrenade Extract
Internal damage:
An uncommon wound which is typically caused by other afflictions and failed skill checks. Unlike other damage, internal damage does not appear in the Health UI.
Causes:
- Dislocations, when they are notBandaged
- Fractures, when they do not have a Plaster Cast
- Failing the skill check when using:
Effects:
- Vitality loss, proportional to damage taken
- Dislocations
- Arm and leg Fractures, after taking at least 5 damage
- Skull Fractures, >15 damage, at least 70% chance
- Neck Fractures, >15 damage
- Rib Fractures, >5 damage
- Organ damage or Vanilla Organ Damage, random range between 0 and damage taken
- Pneumothorax, >5 damage
- Concussion, >15 damage, at least 70% chance
- Traumatic Amputation, >10 damage and there is a fracture on the limb
Treatments:
- Time
- Using Tweezers before Sutures during Open & Close Surgery
- Combat Stimulant
- Pomegrenade Extract
Unless specified, the aforementioned afflictions are gained based on chance. This means more damage taken will result in a higher chance of gaining them. The afflictions are gained on the limb in which damage was taken, so afflictions not applicable to the limb will not be gained.